![]() Kick Bot DX character concept art sketches I worked on some sketches but I was generally dried up creatively on the character designs, I am only really happy with the astronaut character: ![]() Unity animator state machine for Kick Bot DXĮric also worked on some tweaks to the high score screen working like it used to, including setting the “New best” to purple, and hiding the level score when game over screen shows. Our animation for the player uses the Unity animator state machine and for some reason, making the jump state the default state fixes it. When playing around with new artwork we noticed that the jump animation was only actually playing for one frame, it turned out to be a tricky issue to solve but Eric was able to get that working. Alex art art games collaboration experimental games game design game dev Game Development game jam indie dev indie games ld38 ldjam Louisville Makes Games! ludum dare story vectorconf writing There is not much interaction, just use right arrow key to advance the story, left arrow key to go back.Ĭlick here to play ‘Fog and Glass’ by Alex Bezuska and Cara Smith The game will only work on a computer in the browser with keyboard for controls. While this is not really a game or very interactive, I wanted to put out what we created and call it finished. I want to write more and try making more narrative-based games, and work on my writing and storytelling. I feel like people, especially those in the game development community, talking openly about mental health issues has helped me a lot with my own. It was interesting channeling the feelings I have when I am depressed because when writing the story I was not depressed. The story is about my struggles with depression and anxiety. I wrote a small story with Cara’s help with proofreading and suggestions. I programmed the game using no engine just JavaScript with PixiJS to handle the rendering. I talked with Cara Smith about the concept and she was interested and started doing the artwork. I really liked the theme “A Small World” and came up with the concept of a simple sealed terrarium where the plants grow and die in a constantly repeating cycle. I was not planning on participating in this April’s Ludum Dare Game Jam because I, along with several people from Louisville Makes Games (our local Louisville KY game dev community) were attending and speaking at Vector, a local conference similar to GDC but on a much smaller scale. ldjam ludum dare louisville ld37 game design video games game development indiedev indie game dev gamejam No past game skills or fast paced thrills, anyone with a computer can play! unless you have friends who can pull back your curtain…Īnd don’t fear you won’t be able to play… But if you get your thrills stretching yourself and learning new skillsĪllowed me to finish within the allotted time frame.Ī story about how comparison can be dreadful and everything uncertain
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